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Cinematic / Level Art
Level Design
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Masked Geometry Cutout Sphere Using Per-Distance Camera Position Logic - Unreal Engine 5
Procedural Hanging Bridge - Dash - UE5
Distance Field-Based Interactive Grass Surface - Exploration
Distance Field-Based Reactive Cubes - Shader Deformation on PCG - Exploration
Snow Biome Shader for Unreal Engine 5
Frame Tool for Unreal Engine 5
Scatter Tool for Unreal Engine 5
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