Level Design Documentation
Here is a collection of personal game levels I've created. Through these scenes, I've explored shape composition, architecture, and the player psychology that goes into crafting video game environments. I've designed and iterated on-level setups from the initial planning phase all the way through to playable prototypes, including crafting immersion and modeling shapes that intrigue, surprise, and inspire players.
Through these levels, I've designed game mechanics and narrative and created level progressions that support character development and player experience. Those are personal levels for practice and portfolio purposes.
The software used includes Blender, Photoshop, Unreal Engine 4, and Unity engine.
Click in any title to get the documentation