This is an inspired personal project. Through these scenes, I've explored shape composition, architecture, and the player psychology that goes into crafting video game environments. I've designed and iterated on-level setups from the initial planning phase all the way through to playable prototypes, including crafting immersion and modeling shapes that intrigue, surprise, and inspire players.
Through these levels, I've designed game mechanics and narrative and created level progressions that support character development and player experience.
The software used includes Blender, Photoshop, Unreal Engine 4, and Unity engine.