Procedural Hanging Bridge - Dash - UE5

This procedural tool generates a fully customizable hanging bridge directly within Unreal Engine, designed for high flexibility and scalability across environments and use cases. The system exposes granular control over every component, allowing for rapid iteration while maintaining full artistic direction.

Parameters include:

- Spline-driven rope simulation, with gravity, tension arc, and catenary shape controls.
- Dynamic plank generation, supporting randomized size ranges, spacing irregularities, and orientation noise.
- Procedural foliage scattering, including fine-tunable density masks for both planks and supporting ropes.
- Layered ivy growth, with independent controls for coverage on top and bottom ropes.
- Anchor post logic, with adjustable heights and falloff for terrain alignment.

The entire structure is built to be modular, with logic that adapts based on spline length, height difference, and segment count. The tool supports both runtime and editor-time use cases, and can be expanded for gameplay integration such as physics simulation or traversal constraints.