HeadCount is an action-packed bullet-hell VR shooter currently in early access with a focus on old-school arcade action with an approachable gameplay style that anyone can just jump in and start playing right away in vibrant, stylized battlefields.
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I was in charge of the level design (Documentation, Level Planning, Level Layout, Blockout and Playtesting), Level Art, Lighting and VR Optimization. The whole process in Unreal Engine.
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This level was made while working for MLC. Client: Monochrome Inc